![]() ![]() As I said before some games (especially 4x games) can be heavier on the system requirements than they let on. You can always have geforce optimize towards performance rather than quality as well. Open task manager performance tab and track down whats eating up your resources and end it. That being said you should be getting more than 20-40 fps. Its a great card ( i use it myself) but its still a budget card. Frontier had previously worked in the amusement park construction and management genre with RollerCoaster Tycoon 3 (to which Planet Coaster is a spiritual successor. It was released worldwide on 17 November 2016. The 1660 SUPER is the best BUDGET card on the market right now. Planet Coaster is a construction and management simulation video game developed and published by Frontier Developments for Windows. I wish it was clear and up front, the Planet Coaster App is on it's own and doesn't have folders in it on MacOS. I've dowloaded Planet Coaster from Steam and for that path Mac HD > Library > App Support. I use the same card and I will usually lower certain settings that tend to have the most impact on fps (lighting, reflections, shadows, etc). I'm still having issues finding it under Application Support. As the game goes on there's more and more to render which over time can cause some fat frame drops. Welcome to a new era in coaster park simulation Bring your ideas to life with easy-to-use tools, manage all aspects of your expanding empire, and harness the world’s best creations from an endlessly creative community in the Frontier Workshop. Just copy the folder from the OneDrive Folder to the original path again. As the folder original is made in 'My Documents' OneDrive moves the whole thing into it's own folder so Planet Coaster can't see it anymore. ![]() I'm sure that internally the team will have looked at it, and the fact that they *aren't* speaks volumes.Looks like a 4x game and 4x games tend to be heavier on the system requirements than they let on. When the folder is missing it's mostely because of Microsoft OneDrive. MAC gameName Get the latest news and videos for this game daily, no spam, no fuss. And that assumes that it's even possible to port it in such a way as it performs as well as on Windows with DirectX.īasically, a Mac port is likely to be a big money sink with a real risk that it'd cost more to do than it would make back in sales, and a bigger risk that it might not even be technically feasible. Get all the inside info, cheats, hacks, codes, walkthroughs for Planet Coaster on GameSpot. Build and design incredible coaster parks with unparalleled attention to detail and manage your park in a truly living world. Surprise, delight and thrill crowds as you build the theme park of your dreams. Assuming Mac users buy in proportion to overall users, that means they have to sell a total of somewhere in the region of 700,000 copies of the game just to break even on the Mac development costs. Scarica Planet Coaster per macOS 10.14.6 o versione successiva e comincia a usarlo sul tuo Mac. The last Steam hardware survey had the total number of Mac users at 3.5%, of which maybe 20% will have capable hardware. Developer: Aspyr Release Date: PEGI: 3 ESRB: CRUDE HUMOR, ESRB: E. You're looking at maybe £150k or £200k worth of effort which means you have to shift 5000+ copies just to break even. Planet Coaster - Worlds Fair Pack Platform: Mac. So yeah, let's say it takes 3 man years of effort to complete. This is the sort of job that can take man years of effort, because you not only have to deal with the new APIs, you have to deal with the quirks of the graphic drivers and all those little workarounds that you made for DirectX have to be worked around again. It uses features of DirectX that simply aren't available in OSX outside of the Metal APIs, and supporting Metal (and everything that it entails) is likely to require a significant amount of research, along with a port of the entire engine. There are often workarounds, but these take even more time and money to investigate, and even then it might turn out to be technically infeasible. This will necessarily limit the platforms they can target. Some games use features of the engine, or use features of the graphics card that require more recent versions of OpenGL or DirectX. And if it's not that much work, it doesn't cost that much money and there's a potential to make a profit on it, so why not? With this in mind, it's not usually that much work (relatively speaking) to do the port. You tend to get Mac ports of games because many of them are using standard engines like Unity or Unreal, which make it relatively straightforward to either target your game for OpenGL or for both OpenGL and DirectX depending on the platform. Click to expand.In the end it boils down to two things: technical feasibility and money (and even those are linked). ![]()
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